The SPECapc® for 3ds Max 2011 benchmarmkis performance evaluation software for systems running Autodesk 3ds Max 2011. It is available as a Professional Version and a Personal Version.
The benchmark was released on July 6, 2011.
The Professional Version of SPECapc for 3ds Max 2011, contains 58 tests for comprehensive measurement of modeling, interactive graphics, CPU and GPU performance. It includes a 32-million-polygon city scene that is modeled, rendered and displayed in real time, testing the limits of high-end workstations with powerful CPU/GPU combinations.
The Personal Version of SPECapc for 3ds Max 2011 is an easy-to-use benchmark that generates a single number from a subset of tests in the Professional Version. The Personal Version is designed for those seeking more information about 3ds Max 2011 performance, but who don’t have the need for a comprehensive test suite using large models and do not wish to publish test results.
New features in SPECapc for 3ds Max 2011 include:
A single score is reported for the Personal Version. Results for the Professional Version are derived by taking the total number of seconds to run each test and nomalizing it based on a reference machine, in this case a Dell Precision 690 workstation with 2.0-GHz Intel Xeon 5130 processor, 4 x 4GB FB-DIMM DDR2 SDRAM (ECC) memory, NVIDIA Quadra FX 570 graphics card, and 80GB Seagate 7200RPM hard drive. The normalization process ensures a scoring system where a bigger score is better. Composite scores for the Professional Version are reported for CPU, GPU and large-model (city scene) performance.
Recommended memory is 16GB for the Professional Version and 8GB for the Personal Version. The Professional Version is supported only on systems running the Microsoft Windows Win7 64-bit operating system. The Personal Version is unsupported, but it is recommended for Win7 32-bit and 64-bit.
In addition to its member companies, SPECapc thanks Autodesk for contributing content and expertise to this benchmark, and to independent animators who created models, including Mike O’Rourke of Fritz Studio (www.fritzstudio.com), Andy Murdock of Lots of Robots (www.lotsofrobots.com), Gary M. Davis of visualZ (www.visualz.com), and Zack Baker.